In Undone episode 2, Alma wakes up in the hospital after her accident and discovers she’s been in a coma for a few days or weeks due to the severe head injury she sustained at the beginning and end of episode 1. Episode 2 is where the nonlinear storytelling aspect of Undone is at its peak, showing off the flexibility that the animation techniques used in the visuals give the narrative.
Cool as the visuals are, pay close attention to the use of sound in the episode as well. Alma’s hearing impairment isn’t just a plot device and the various environmental sounds in each episode aren’t just cool effects. Information is being warped and kept from Alma, by herself and by the other characters, and it’s through sound that we’re sometimes made aware of the missing facts.
Episode 2 begins with an overhead view of Alma’s accident from up in the sky, which gradually descends to ground level, then into the car, then focuses on her unconscious face. She’s slumped over the steering wheel, her forehead dripping blood, one arm thrown up over her head to try to break the impact. We can hear static from Alma’s cochlear implant, ominous musical tones and one long, high pitched whine, like the sound a heart monitor makes when a patient flatlines.
It could be feedback from the implant malfunctioning or tinnitus from Alma’s injuries. Or it could be that Alma flatlined. We’re never clearly told what her injuries were or how long her coma was. Though the narration appears to come from outside of Alma, there are strong signals in this episode that we always, and only, see what she sees and know what she knows, through her altered point of view.